Chapter VII
Chapter 7 of Danforth Plays the Game is here in full — 434 sentences across 87 reading sections, with audio for every sentence and word.
“Going to the game?” “Yep. Wish you were, Billy.” “So do I! We’ll get licked, though.”
Chapter 7 of Danforth Plays the Game is here in full — 434 sentences across 87 reading sections, with audio for every sentence and word.
Chapter VII
Chapter 7 of Danforth Plays the Game is here in full — 434 sentences across 87 reading sections, with audio for every sentence and word.
“Going to the game?” “Yep. Wish you were, Billy.” “So do I! We’ll get licked, though.”
Chapter 7 of Danforth Plays the Game is here in full — 434 sentences across 87 reading sections, with audio for every sentence and word.
Reading 1/86 · 5 reading units · Lines 1–5
These definitions explain words found in the current reading and keep every example grounded in its original sentence.
Oxford-style entry order: headword, part of speech, US IPA, concise definition, contextual example, and audio.
a short stout club used primarily by policemen
From this reading “Wish you were, Billy.””
a contest with rules to determine a winner
From this reading ““Going to the game?””
come into the possession of something concrete or abstract
From this reading “We’ll get licked, though.””
the act of departing
From this reading ““Going to the game?””
having been got the better of
From this reading “We’ll get licked, though.””
in spite of the fact that
From this reading “We’ll get licked, though.””
hope for; have a wish
From this reading “Wish you were, Billy.””
English keeps certain words together, and knowing the pair is worth more than knowing each word alone. Every partnership below was counted across our whole published library, and earns its place by appearing far more often than two unrelated words of the same frequency would.
Shown as this reading writes them, with the form the library counts, what kind of pairing it is, and how often it occurs.
Every word in these five lines is listed here, and every one of them can be played on its own.
Dictionary details are shown only when verified; these are not licensed Oxford entries.
a short stout club used primarily by policemen
From this reading Wish you were, Billy.”
used to form questions and negatives, and to give emphasis
From this reading “So do I!
a contest with rules to determine a winner
From this reading “Going to the game?”
come into the possession of something concrete or abstract
From this reading We’ll get licked, though.”
the act of departing
From this reading “Going to the game?”
the person speaking or writing, as the subject of the verb
From this reading “So do I!
having been got the better of
From this reading We’ll get licked, though.”
for that reason; with the result that
From this reading “So do I!
used before a noun that is already known, already mentioned, or the only one of its kind
From this reading “Going to the game?”
in spite of the fact that
From this reading We’ll get licked, though.”
used before the base form of a verb to make the infinitive
From this reading “Going to the game?”
Dictionary entry pending editorial verification. Tap Listen to hear the word.
From this reading We’ll get licked, though.”
the past form of “be” used with you, we, they, or a plural noun
From this reading Wish you were, Billy.”
hope for; have a wish
From this reading Wish you were, Billy.”
Dictionary entry pending editorial verification. Tap Listen to hear the word.
From this reading “Yep.
the person or people being spoken to
From this reading Wish you were, Billy.”
Chapter 7 of Danforth Plays the Game by Ralph Henry Barbour holds 434 sentences, grouped into 87 reading sections of at most 5 sentences. The text is the source edition, unabridged, and the chapter records which sentences cover which part of the work so that nothing is dropped. Every word can be tapped for its pronunciation and dictionary entry.
Chapter 7 holds 434 sentences of Danforth Plays the Game, unabridged, divided into 87 reading sections.
This page carries chapter 7 of Danforth Plays the Game by Ralph Henry Barbour exactly as it stands in the source edition, without abridgement. It runs to 434 sentences, grouped into 87 sections of at most 5 sentences so that a reader can take the chapter in steady, finishable pieces. The chapter also stores a coverage record mapping every one of its sentences to a part of the work, which is how the edition demonstrates that no line was dropped.
Work through the 87 sections in order, replaying any sentence and tapping unfamiliar words for their entries.
Each of the 87 sections in this chapter is short enough to read once, hear once, and then re-read with the vocabulary in view. Tapping a word plays it alone and opens its dictionary entry with IPA, part of speech and meaning, so the reader is never forced to guess a pronunciation from spelling. Working section by section keeps a long chapter from becoming an undifferentiated wall of text, which is the usual reason a reader abandons a work of this period.
Yes — every sentence and every individual word in chapter 7 can be played aloud in United States English.
Audio covers the whole chapter: any sentence can be played, and any single word within it can be played on its own. The voice uses United States English. For a work of this period that matters, because spelling is an unreliable guide to pronunciation for vocabulary that has fallen out of daily use, and a learner who guesses wrong tends to keep the error. Hearing the word in its own sentence, and then alone, settles it.
Common questions about reading Danforth Plays the Game by Ralph Henry Barbour on this page, its source edition and its audio.
Yes. All 4347 sentences of Project Gutenberg eBook #64150 are kept, with a record of which sentences cover which part.
Project Gutenberg eBook #64150, unabridged. The Project Gutenberg header, footer and licence are removed.
About 362 minutes of reading across 870 sections of 5 sentences each, at an unhurried pace.
How to work through Danforth Plays the Game section by section, using the audio and the tap-to-define vocabulary.
Choose one of the 10 chapters of Danforth Plays the Game to begin.
Each section holds 5 sentences; read it once through.
Play the section aloud, then tap any unfamiliar word for its entry.
Words and structures a reader meets early in Danforth Plays the Game, each tappable for pronunciation and meaning.