Chapter 10 of The Adventures of Gerard by Arthur Conan Doyle holds 194 sentences, grouped into 39 reading sections of at most 5 sentences. The text is the source edition, unabridged, and the chapter records which sentences cover which part of the work so that nothing is dropped. Every word can be tapped for its pronunciation and dictionary entry.
What does chapter 10 of The Adventures of Gerard contain?
Chapter 10 holds 194 sentences of The Adventures of Gerard, unabridged, divided into 39 reading sections.
This page carries chapter 10 of The Adventures of Gerard by Arthur Conan Doyle exactly as it stands in the source edition, without abridgement. It runs to 194 sentences, grouped into 39 sections of at most 5 sentences so that a reader can take the chapter in steady, finishable pieces. The chapter also stores a coverage record mapping every one of its sentences to a part of the work, which is how the edition demonstrates that no line was dropped.
How do I study chapter 10 of The Adventures of Gerard?
Work through the 39 sections in order, replaying any sentence and tapping unfamiliar words for their entries.
Each of the 39 sections in this chapter is short enough to read once, hear once, and then re-read with the vocabulary in view. Tapping a word plays it alone and opens its dictionary entry with IPA, part of speech and meaning, so the reader is never forced to guess a pronunciation from spelling. Working section by section keeps a long chapter from becoming an undifferentiated wall of text, which is the usual reason a reader abandons a work of this period.
Can chapter 10 be read aloud to me?
Yes — every sentence and every individual word in chapter 10 can be played aloud in United States English.
Audio covers the whole chapter: any sentence can be played, and any single word within it can be played on its own. The voice uses United States English. For a work of this period that matters, because spelling is an unreliable guide to pronunciation for vocabulary that has fallen out of daily use, and a learner who guesses wrong tends to keep the error. Hearing the word in its own sentence, and then alone, settles it.
Questions about reading The Adventures of Gerard
Common questions about reading The Adventures of Gerard by Arthur Conan Doyle on this page, its source edition and its audio.
Is this the complete text of The Adventures of Gerard?
Yes. All 3948 sentences of Project Gutenberg eBook #1644 are kept, with a record of which sentences cover which part.
Which edition of The Adventures of Gerard is used?
Project Gutenberg eBook #1644, unabridged. The Project Gutenberg header, footer and licence are removed.
How long does The Adventures of Gerard take to read?
About 329 minutes of reading across 790 sections of 5 sentences each, at an unhurried pace.
How to read The Adventures of Gerard section by section
How to work through The Adventures of Gerard section by section, using the audio and the tap-to-define vocabulary.
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Open a chapter
Choose one of the 20 chapters of The Adventures of Gerard to begin.
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Read one section
Each section holds 5 sentences; read it once through.
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Listen and tap
Play the section aloud, then tap any unfamiliar word for its entry.
Vocabulary met early in The Adventures of Gerard
Words and structures a reader meets early in The Adventures of Gerard, each tappable for pronunciation and meaning.
- Etait
- A word that appears in the opening chapter of The Adventures of Gerard; the reader can tap it to hear it and see its dictionary entry.
- Brave
- A word that appears in the opening chapter of The Adventures of Gerard; the reader can tap it to hear it and see its dictionary entry.
- Cette
- A word that appears in the opening chapter of The Adventures of Gerard; the reader can tap it to hear it and see its dictionary entry.
- Graine
- A word that appears in the opening chapter of The Adventures of Gerard; the reader can tap it to hear it and see its dictionary entry.