A Ticket to Adventure
A Ticket to Adventure by Roy J. (Roy Judson) Snell is available here as the complete text, split into 836 reading sections of 5 sentences, each with audio and tap-to-define vocabulary.
A Ticket to Adventure A Mystery Story for Girls by Roy J. (Roy Judson) Snell. Complete source text from Project Gutenberg eBook #44353.
Course Syllabus
This syllabus gives direct access to every published chapter and its complete sequence of five-line English readings.
A Ticket to Adventure
Select a chapter to continue in the Cinema Lecture Hall with line-by-line English learning.
0 of 827 original contextual illustrations are live; remaining readings use the book cover while their artwork is reviewed.
- Chapter I The Indian Girl’s Warning
- Chapter II Seven Golden Candlesticks
- Chapter III The Great Stump
- Chapter IV Happy Landing
- Chapter V A Wanderer Returns
- Chapter VI And Then Came Adventure
- Chapter VII A Secret Is Told
- Chapter VIII Help from the Sky
- Chapter IX In Search of a Grandfather
- Chapter X
- Chapter XI Her Great Discovery
- Chapter XII A Bright New Dream
- Chapter XIII “They Are Off”
- Chapter XIV The Phantom Leader
- Chapter XV The Golden Quest
- Chapter XVI
- Chapter XVII To Be or Not to Be
- Chapter XVIII Coasting Up Hill
- Chapter XIX Black Waters and Gray Dogs
- Chapter XX The Secret of the Great Stump
This edition of A Ticket to Adventure by Roy J. (Roy Judson) Snell carries the complete text of Project Gutenberg eBook #44353, divided into 20 chapters and 836 reading sections of 5 sentences each. Every sentence of the source is kept, and each chapter records which sentences cover which part of the story. Any word can be tapped for its pronunciation and dictionary entry.
Where can I read A Ticket to Adventure in full?
The complete text of A Ticket to Adventure is here, taken from Project Gutenberg eBook #44353 and divided into 836 sections.
This page carries the whole of A Ticket to Adventure by Roy J. (Roy Judson) Snell, not an abridgement or a summary. The text comes from Project Gutenberg eBook #44353, with the Project Gutenberg header, footer and licence removed so that only the work itself remains. It runs to 4180 sentences across 20 chapters. Each chapter stores a record of which sentences cover which part of the work, so nothing is quietly dropped between the source edition and the page you read.
How is A Ticket to Adventure divided for reading?
A Ticket to Adventure is presented in 20 chapters, each split into sections of 5 sentences for steady reading.
Rather than presenting A Ticket to Adventure as unbroken pages, the text is grouped into 836 sections of 5 sentences each. A section is short enough to hold in mind at once, which suits a reader working in a second language or returning to a long work in short sittings. The sections are gathered into 20 chapters.
Can I hear A Ticket to Adventure read aloud?
Yes. Every sentence and every individual word of A Ticket to Adventure can be played aloud, and each word shows its dictionary entry.
Every sentence of A Ticket to Adventure can be played aloud, and so can any single word within it. Tapping a word plays it on its own and opens its dictionary entry, with the pronunciation shown in IPA alongside the part of speech and meaning. The reading voice uses United States English. This matters most for a work of this period, where a reader meets vocabulary and turns of phrase that are no longer in daily use and cannot be guessed reliably from spelling alone.
Questions about reading A Ticket to Adventure
Common questions about reading A Ticket to Adventure by Roy J. (Roy Judson) Snell on this page, its source edition and its audio.
Is this the complete text of A Ticket to Adventure?
Yes. All 4180 sentences of Project Gutenberg eBook #44353 are kept, with a record of which sentences cover which part.
Which edition of A Ticket to Adventure is used?
Project Gutenberg eBook #44353, unabridged. The Project Gutenberg header, footer and licence are removed.
How long does A Ticket to Adventure take to read?
About 348 minutes of reading across 836 sections of 5 sentences each, at an unhurried pace.
How to read A Ticket to Adventure section by section
How to work through A Ticket to Adventure section by section, using the audio and the tap-to-define vocabulary.
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Open a chapter
Choose one of the 20 chapters of A Ticket to Adventure to begin.
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Read one section
Each section holds 5 sentences; read it once through.
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Listen and tap
Play the section aloud, then tap any unfamiliar word for its entry.
Vocabulary met early in A Ticket to Adventure
Words and structures a reader meets early in A Ticket to Adventure, each tappable for pronunciation and meaning.
- Hours
- A word that appears in the opening chapter of A Ticket to Adventure; the reader can tap it to hear it and see its dictionary entry.
- Later
- A word that appears in the opening chapter of A Ticket to Adventure; the reader can tap it to hear it and see its dictionary entry.
- Florence
- A word that appears in the opening chapter of A Ticket to Adventure; the reader can tap it to hear it and see its dictionary entry.
- Stirred
- A word that appears in the opening chapter of A Ticket to Adventure; the reader can tap it to hear it and see its dictionary entry.