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Cover of A Ticket to Adventure
Project Gutenberg Library B1C1

A Ticket to Adventure

A Ticket to Adventure by Roy J. (Roy Judson) Snell is available here as the complete text, split into 836 reading sections of 5 sentences, each with audio and tap-to-define vocabulary.

A Ticket to Adventure A Mystery Story for Girls by Roy J. (Roy Judson) Snell. Complete source text from Project Gutenberg eBook #44353.

20 chaptersComplete chronicle
Five linesIn each reading
US EnglishNarration and vocabulary

Academic course · 20 chapters

Course Syllabus

This syllabus gives direct access to every published chapter and its complete sequence of five-line English readings.

A Ticket to Adventure

Select a chapter to continue in the Cinema Lecture Hall with line-by-line English learning.

0 of 827 original contextual illustrations are live; remaining readings use the book cover while their artwork is reviewed.

  1. Chapter I The Indian Girl’s Warning 66 readings five lines each Open chapter
  2. Chapter II Seven Golden Candlesticks 87 readings five lines each Open chapter
  3. Chapter III The Great Stump 29 readings five lines each Open chapter
  4. Chapter IV Happy Landing 36 readings five lines each Open chapter
  5. Chapter V A Wanderer Returns 39 readings five lines each Open chapter
  6. Chapter VI And Then Came Adventure 47 readings five lines each Open chapter
  7. Chapter VII A Secret Is Told 37 readings five lines each Open chapter
  8. Chapter VIII Help from the Sky 35 readings five lines each Open chapter
  9. Chapter IX In Search of a Grandfather 36 readings five lines each Open chapter
  10. Chapter X 24 readings five lines each Open chapter
  11. Chapter XI Her Great Discovery 31 readings five lines each Open chapter
  12. Chapter XII A Bright New Dream 24 readings five lines each Open chapter
  13. Chapter XIII “They Are Off” 29 readings five lines each Open chapter
  14. Chapter XIV The Phantom Leader 48 readings five lines each Open chapter
  15. Chapter XV The Golden Quest 58 readings five lines each Open chapter
  16. Chapter XVI 44 readings five lines each Open chapter
  17. Chapter XVII To Be or Not to Be 37 readings five lines each Open chapter
  18. Chapter XVIII Coasting Up Hill 38 readings five lines each Open chapter
  19. Chapter XIX Black Waters and Gray Dogs 39 readings five lines each Open chapter
  20. Chapter XX The Secret of the Great Stump 43 readings five lines each Open chapter

This edition of A Ticket to Adventure by Roy J. (Roy Judson) Snell carries the complete text of Project Gutenberg eBook #44353, divided into 20 chapters and 836 reading sections of 5 sentences each. Every sentence of the source is kept, and each chapter records which sentences cover which part of the story. Any word can be tapped for its pronunciation and dictionary entry.

Where can I read A Ticket to Adventure in full?

The complete text of A Ticket to Adventure is here, taken from Project Gutenberg eBook #44353 and divided into 836 sections.

This page carries the whole of A Ticket to Adventure by Roy J. (Roy Judson) Snell, not an abridgement or a summary. The text comes from Project Gutenberg eBook #44353, with the Project Gutenberg header, footer and licence removed so that only the work itself remains. It runs to 4180 sentences across 20 chapters. Each chapter stores a record of which sentences cover which part of the work, so nothing is quietly dropped between the source edition and the page you read.

How is A Ticket to Adventure divided for reading?

A Ticket to Adventure is presented in 20 chapters, each split into sections of 5 sentences for steady reading.

Rather than presenting A Ticket to Adventure as unbroken pages, the text is grouped into 836 sections of 5 sentences each. A section is short enough to hold in mind at once, which suits a reader working in a second language or returning to a long work in short sittings. The sections are gathered into 20 chapters.

Can I hear A Ticket to Adventure read aloud?

Yes. Every sentence and every individual word of A Ticket to Adventure can be played aloud, and each word shows its dictionary entry.

Every sentence of A Ticket to Adventure can be played aloud, and so can any single word within it. Tapping a word plays it on its own and opens its dictionary entry, with the pronunciation shown in IPA alongside the part of speech and meaning. The reading voice uses United States English. This matters most for a work of this period, where a reader meets vocabulary and turns of phrase that are no longer in daily use and cannot be guessed reliably from spelling alone.

Questions about reading A Ticket to Adventure

Common questions about reading A Ticket to Adventure by Roy J. (Roy Judson) Snell on this page, its source edition and its audio.

Is this the complete text of A Ticket to Adventure?

Yes. All 4180 sentences of Project Gutenberg eBook #44353 are kept, with a record of which sentences cover which part.

Which edition of A Ticket to Adventure is used?

Project Gutenberg eBook #44353, unabridged. The Project Gutenberg header, footer and licence are removed.

How long does A Ticket to Adventure take to read?

About 348 minutes of reading across 836 sections of 5 sentences each, at an unhurried pace.

How to read A Ticket to Adventure section by section

How to work through A Ticket to Adventure section by section, using the audio and the tap-to-define vocabulary.

  1. Open a chapter

    Choose one of the 20 chapters of A Ticket to Adventure to begin.

  2. Read one section

    Each section holds 5 sentences; read it once through.

  3. Listen and tap

    Play the section aloud, then tap any unfamiliar word for its entry.

Vocabulary met early in A Ticket to Adventure

Words and structures a reader meets early in A Ticket to Adventure, each tappable for pronunciation and meaning.

Hours
A word that appears in the opening chapter of A Ticket to Adventure; the reader can tap it to hear it and see its dictionary entry.
Later
A word that appears in the opening chapter of A Ticket to Adventure; the reader can tap it to hear it and see its dictionary entry.
Florence
A word that appears in the opening chapter of A Ticket to Adventure; the reader can tap it to hear it and see its dictionary entry.
Stirred
A word that appears in the opening chapter of A Ticket to Adventure; the reader can tap it to hear it and see its dictionary entry.