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Games for All Occasions
Games for All Occasions

Chapter II · Chapter 2

Chapter 2 of Games for All Occasions is here in full — 450 sentences across 90 reading sections, with audio for every sentence and word.

Cover illustration for Games for All Occasions
Context Illustration Reading 1/90 · 5 lines
English subtitles · tap any word to listen 1 / 5
Each time this rule is forgotten a forfeit must be paid.
"Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.
THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.
When the Sergeant says "Do this," all the players must imitate him.
But when he says "Do that," they must take no notice.
0:00 / 0:00
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AI-generated narration by OpenAI · Slow US English
LEARNER DICTIONARY
Archivist
/ˈɑːrkɪvɪst/
Editorial verification pending

A keeper or guardian of historical records and memories.

Games for All Occasions

Chapter II · Chapter 2

Chapter 2 of Games for All Occasions is here in full — 450 sentences across 90 reading sections, with audio for every sentence and word.

Reading 1/90 · 5 reading units · Lines 1–5

Line 1
Each time this rule is forgotten a forfeit must be paid.
/iːtʃ taɪm ðɪs ruːl ɪz fərˈɡɑːt.n̩ ə ˈfɔːrfɪt mʌst biː peɪd/
Line 2
"Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.
Line 3
THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.
Line 4
When the Sergeant says "Do this," all the players must imitate him.
/wen ðə ˈsɑːrdʒənt sez duː ðɪs ɔːl ðə ˈpleɪərz mʌst ˈɪməteɪt hɪm/
Line 5
But when he says "Do that," they must take no notice.
/bʌt wen hiː sez duː ðæt ðeɪ mʌst teɪk noʊ ˈnoʊtəs/

Learner Dictionary

These definitions explain words found in the current reading and keep every example grounded in its original sentence.

Oxford-style entry order: headword, part of speech, US IPA, concise definition, contextual example, and audio.

drilling noun US /ˈdrɪlɪŋ/

the act of drilling

From this reading “THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.”

forfeit verb US /ˈfɔːrfɪt/

lose (s.th.) or lose the right to (s.th.) by some error, offense, or crime

From this reading “Each time this rule is forgotten a forfeit must be paid.”

imitate verb US /ˈɪməteɪt/

reproduce someone's behavior or looks

From this reading “When the Sergeant says "Do this," all the players must imitate him.”

player noun US /ˈpleɪər/

a person who participates in or is skilled at some game

From this reading “THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.”

players noun US /ˈpleɪərz/

plural of “player” — a person who participates in or is skilled at some game

From this reading “When the Sergeant says "Do this," all the players must imitate him.”

represents verb US /ˌreprɪˈzents/

third-person singular of “represent” — take the place of or be parallel or equivalent to

From this reading “THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.”

sergeant noun US /ˈsɑːrdʒənt/

any of several noncommissioned officer ranks in the Army or Air Force or Marines ranking above a corporal

From this reading “THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.”

Stamp verb US /stæmp/

walk heavily

From this reading “"Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.”

All words in this reading · 52

Every word in these five lines is listed here, and every one of them can be played on its own.

Dictionary details are shown only when verified; these are not licensed Oxford entries.

adeterminerUS /ə/

used before a singular noun to mean one of a group, when it is not a particular one

From this reading Each time this rule is forgotten a forfeit must be paid.

alladjectiveUS /ɔːl/

(quantifier) used with either mass or count nouns to indicate the whole number or amount of or every one of a class

From this reading When the Sergeant says "Do this," all the players must imitate him.

andconjunctionUS /ənd/

used to join words or parts of a sentence that go together

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

areauxiliary verbUS /ɑːr/

the form of “be” used with you, we, they, or a plural noun

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

beauxiliary verbUS /biː/

used with a past participle to form the passive, or with -ing for continuous tenses

From this reading Each time this rule is forgotten a forfeit must be paid.

ButconjunctionUS /bʌt/

used to introduce something that contrasts with what came before

From this reading But when he says "Do that," they must take no notice.

Doauxiliary verbUS /duː/

used to form questions and negatives, and to give emphasis

From this reading When the Sergeant says "Do this," all the players must imitate him.

drillingnounUS /ˈdrɪlɪŋ/

the act of drilling

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

EachdeterminerUS /iːtʃ/

every one of two or more people or things, taken separately

From this reading Each time this rule is forgotten a forfeit must be paid.

earnounUS /iːr/

the sense organ for hearing and equilibrium

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

etc

Dictionary entry pending editorial verification. Tap Listen to hear the word.

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

eyesnounUS /aɪz/

opinion or judgment

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

footnounUS /fʊt/

the part of the leg of a human being below the ankle joint

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

forfeitverbUS /ˈfɔːrfɪt/

lose (s.th.) or lose the right to (s.th.) by some error, offense, or crime

From this reading Each time this rule is forgotten a forfeit must be paid.

forgottenadjectiveUS /fərˈɡɑːt.n̩/

Not remembered; lapsed from memory.

From this reading Each time this rule is forgotten a forfeit must be paid.

givenadjectiveUS /ˈɡɪvən/

acknowledged as a supposition

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

HandsnounUS /hændz/

(with “in”) guardianship over; in divorce cases it is the right to house and care for and discipline a child

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

hepronounUS /hiː/

a man, boy, or male animal already mentioned, as the subject

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

himpronounUS /hɪm/

the male already mentioned, as the object of a verb or preposition

From this reading When the Sergeant says "Do this," all the players must imitate him.

imitateverbUS /ˈɪməteɪt/

reproduce someone's behavior or looks

From this reading When the Sergeant says "Do this," all the players must imitate him.

isauxiliary verbUS /ɪz/

the form of “be” used with he, she, it, or a singular noun

From this reading Each time this rule is forgotten a forfeit must be paid.

kindadjectiveUS /kaɪnd/

having or showing a tender and considerate and helpful nature; used especially of persons and their behavior

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

leftnounUS /left/

location near or direction toward the left side; i.e. the side to the north when a person or object faces east

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

mustmodal verbUS /mʌst/

used to say something is necessary, or almost certainly true

From this reading Each time this rule is forgotten a forfeit must be paid.

nodeterminerUS /noʊ/

not any; not one

From this reading But when he says "Do that," they must take no notice.

noticenounUS /ˈnoʊtəs/

an announcement containing information about an event

From this reading But when he says "Do that," they must take no notice.

ofprepositionUS /ʌv/

belonging to, or connected with, somebody or something

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

OnepronounUS /wʌn/

used to mean any person in general, including the speaker

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

ordersnounUS /ˈɔːrdərz/

plural of “order” — (often plural) a command given by a superior (e.g., a military or law enforcement officer) that must be obeyed

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

others

Dictionary entry pending editorial verification. Tap Listen to hear the word.

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

overprepositionUS /ˈoʊvər/

above and across; more than

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

paidadjectiveUS /peɪd/

marked by the reception of pay

From this reading Each time this rule is forgotten a forfeit must be paid.

playernounUS /ˈpleɪər/

a person who participates in or is skilled at some game

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

playersnounUS /ˈpleɪərz/

plural of “player” — a person who participates in or is skilled at some game

From this reading When the Sergeant says "Do this," all the players must imitate him.

PullverbUS /pʊl/

cause to move by pulling

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

representsverbUS /ˌreprɪˈzents/

third-person singular of “represent” — take the place of or be parallel or equivalent to

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

rightadverbUS /raɪt/

precisely, exactly

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

rulenounUS /ruːl/

a principle or condition that customarily governs behavior

From this reading Each time this rule is forgotten a forfeit must be paid.

saysnounUS /sez/

plural of “say” — the chance to speak

From this reading When the Sergeant says "Do this," all the players must imitate him.

SERGEANTnounUS /ˈsɑːrdʒənt/

any of several noncommissioned officer ranks in the Army or Air Force or Marines ranking above a corporal

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

soldiersnounUS /ˈsoʊldʒərz/

plural of “soldier” — an enlisted man or woman who serves in an army

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

StampverbUS /stæmp/

walk heavily

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

supposedadjectiveUS /səˈpoʊzd/

required or under orders

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

takeverbUS /teɪk/

carry out

From this reading But when he says "Do that," they must take no notice.

thatconjunctionUS /ðæt/

used to introduce what somebody said, thought, or felt

From this reading But when he says "Do that," they must take no notice.

thedeterminerUS /ðə/

used before a noun that is already known, already mentioned, or the only one of its kind

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

theypronounUS /ðeɪ/

the people, animals, or things already mentioned, as the subject

From this reading But when he says "Do that," they must take no notice.

thisdeterminerUS /ðɪs/

used for a person or thing that is near, or that has just been mentioned

From this reading Each time this rule is forgotten a forfeit must be paid.

timenounUS /taɪm/

an instance or single occasion for some event

From this reading Each time this rule is forgotten a forfeit must be paid.

toparticleUS /tuː/

used before the base form of a verb to make the infinitive

From this reading "Hands over eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind of orders to be given.

WhenconjunctionUS /wen/

at the time that

From this reading When the Sergeant says "Do this," all the players must imitate him.

whompronounUS /huːm/

the form of “who” used as the object of a verb or preposition

From this reading THE SERGEANT One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling.

Chapter 2 of Games for All Occasions by Mary E. Blain holds 450 sentences, grouped into 90 reading sections of at most 5 sentences. The text is the source edition, unabridged, and the chapter records which sentences cover which part of the work so that nothing is dropped. Every word can be tapped for its pronunciation and dictionary entry.

What does chapter 2 of Games for All Occasions contain?

Chapter 2 holds 450 sentences of Games for All Occasions, unabridged, divided into 90 reading sections.

This page carries chapter 2 of Games for All Occasions by Mary E. Blain exactly as it stands in the source edition, without abridgement. It runs to 450 sentences, grouped into 90 sections of at most 5 sentences so that a reader can take the chapter in steady, finishable pieces. The chapter also stores a coverage record mapping every one of its sentences to a part of the work, which is how the edition demonstrates that no line was dropped.

How do I study chapter 2 of Games for All Occasions?

Work through the 90 sections in order, replaying any sentence and tapping unfamiliar words for their entries.

Each of the 90 sections in this chapter is short enough to read once, hear once, and then re-read with the vocabulary in view. Tapping a word plays it alone and opens its dictionary entry with IPA, part of speech and meaning, so the reader is never forced to guess a pronunciation from spelling. Working section by section keeps a long chapter from becoming an undifferentiated wall of text, which is the usual reason a reader abandons a work of this period.

Can chapter 2 be read aloud to me?

Yes — every sentence and every individual word in chapter 2 can be played aloud in United States English.

Audio covers the whole chapter: any sentence can be played, and any single word within it can be played on its own. The voice uses United States English. For a work of this period that matters, because spelling is an unreliable guide to pronunciation for vocabulary that has fallen out of daily use, and a learner who guesses wrong tends to keep the error. Hearing the word in its own sentence, and then alone, settles it.

Questions about reading Games for All Occasions

Common questions about reading Games for All Occasions by Mary E. Blain on this page, its source edition and its audio.

Is this the complete text of Games for All Occasions?

Yes. All 2147 sentences of Project Gutenberg eBook #24597 are kept, with a record of which sentences cover which part.

Which edition of Games for All Occasions is used?

Project Gutenberg eBook #24597, unabridged. The Project Gutenberg header, footer and licence are removed.

How long does Games for All Occasions take to read?

About 178 minutes of reading across 430 sections of 5 sentences each, at an unhurried pace.

How to read Games for All Occasions section by section

How to work through Games for All Occasions section by section, using the audio and the tap-to-define vocabulary.

  1. Open a chapter

    Choose one of the 5 chapters of Games for All Occasions to begin.

  2. Read one section

    Each section holds 5 sentences; read it once through.

  3. Listen and tap

    Play the section aloud, then tap any unfamiliar word for its entry.

Vocabulary met early in Games for All Occasions

Words and structures a reader meets early in Games for All Occasions, each tappable for pronunciation and meaning.

Alternative
A word that appears in the opening chapter of Games for All Occasions; the reader can tap it to hear it and see its dictionary entry.
Inconsistent
A word that appears in the opening chapter of Games for All Occasions; the reader can tap it to hear it and see its dictionary entry.
Spellings
A word that appears in the opening chapter of Games for All Occasions; the reader can tap it to hear it and see its dictionary entry.
Original
A word that appears in the opening chapter of Games for All Occasions; the reader can tap it to hear it and see its dictionary entry.