Games for All Occasions
Games for All Occasions by Mary E. Blain is available here as the complete text, split into 430 reading sections of 5 sentences, each with audio and tap-to-define vocabulary.
Games for All Occasions by Mary E. Blain. Complete source text from Project Gutenberg eBook #24597.
Course Syllabus
This syllabus gives direct access to every published chapter and its complete sequence of five-line English readings.
Games for All Occasions
Select a chapter to continue in the Cinema Lecture Hall with line-by-line English learning.
0 of 428 original contextual illustrations are live; remaining readings use the book cover while their artwork is reviewed.
This edition of Games for All Occasions by Mary E. Blain carries the complete text of Project Gutenberg eBook #24597, divided into 5 chapters and 430 reading sections of 5 sentences each. Every sentence of the source is kept, and each chapter records which sentences cover which part of the story. Any word can be tapped for its pronunciation and dictionary entry, and each section carries a contextual illustration generated from the passage itself.
Where can I read Games for All Occasions in full?
The complete text of Games for All Occasions is here, taken from Project Gutenberg eBook #24597 and divided into 430 sections.
This page carries the whole of Games for All Occasions by Mary E. Blain, not an abridgement or a summary. The text comes from Project Gutenberg eBook #24597, with the Project Gutenberg header, footer and licence removed so that only the work itself remains. It runs to 2147 sentences across 5 chapters. Each chapter stores a record of which sentences cover which part of the work, so nothing is quietly dropped between the source edition and the page you read.
How is Games for All Occasions divided for reading?
Games for All Occasions is presented in 5 chapters, each split into sections of 5 sentences for steady reading.
Rather than presenting Games for All Occasions as unbroken pages, the text is grouped into 430 sections of 5 sentences each. A section is short enough to hold in mind at once, which suits a reader working in a second language or returning to a long work in short sittings. The 5 chapters follow the divisions of the source edition, and each section carries a contextual illustration drawn from the passage it accompanies rather than a stock image.
Can I hear Games for All Occasions read aloud?
Yes. Every sentence and every individual word of Games for All Occasions can be played aloud, and each word shows its dictionary entry.
Every sentence of Games for All Occasions can be played aloud, and so can any single word within it. Tapping a word plays it on its own and opens its dictionary entry, with the pronunciation shown in IPA alongside the part of speech and meaning. The reading voice uses United States English. This matters most for a work of this period, where a reader meets vocabulary and turns of phrase that are no longer in daily use and cannot be guessed reliably from spelling alone.
Questions about reading Games for All Occasions
Common questions about reading Games for All Occasions by Mary E. Blain on this page, its source edition and its audio.
Is this the complete text of Games for All Occasions?
Yes. All 2147 sentences of Project Gutenberg eBook #24597 are kept, with a record of which sentences cover which part.
Which edition of Games for All Occasions is used?
Project Gutenberg eBook #24597, unabridged. The Project Gutenberg header, footer and licence are removed.
How long does Games for All Occasions take to read?
About 178 minutes of reading across 430 sections of 5 sentences each, at an unhurried pace.
How to read Games for All Occasions section by section
How to work through Games for All Occasions section by section, using the audio and the tap-to-define vocabulary.
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Open a chapter
Choose one of the 5 chapters of Games for All Occasions to begin.
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Read one section
Each section holds 5 sentences; read it once through.
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Listen and tap
Play the section aloud, then tap any unfamiliar word for its entry.
Vocabulary met early in Games for All Occasions
Words and structures a reader meets early in Games for All Occasions, each tappable for pronunciation and meaning.
- Alternative
- A word that appears in the opening chapter of Games for All Occasions; the reader can tap it to hear it and see its dictionary entry.
- Inconsistent
- A word that appears in the opening chapter of Games for All Occasions; the reader can tap it to hear it and see its dictionary entry.
- Spellings
- A word that appears in the opening chapter of Games for All Occasions; the reader can tap it to hear it and see its dictionary entry.
- Original
- A word that appears in the opening chapter of Games for All Occasions; the reader can tap it to hear it and see its dictionary entry.